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Submission to Abyssal's Pixel Game Jam #6
Submission to The $1 Jam
Particle
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Devlog
5/6/2024
May 06, 2024
by
Jeremy Ulrich
New enemy sprite and collision mask, recolored some sprites, and fixed all bugs. The game should be on Steam by the end of the month, add it to your wish list soon if you want to show some support. Th...
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4/20/24
April 20, 2024
by
Jeremy Ulrich
New item sprites, an Ally 2 item, and different speeds for enemies in the new update. Trying my hardest to get it on Steam, wish me luck...
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Update 4/15/24
April 15, 2024
by
Jeremy Ulrich
New sprite work, re-worked collisions, items, and more are now available in the game. An Ally-Two item has been added that spawns two allies at once and a Homing Bullet has also been added. The spawn...
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Another Update
April 11, 2024
by
Jeremy Ulrich
Updated sprite work, labels, and a new ally pick-up is now available in the game. Pretty soon I will be doing a Steam release so if you enjoy the game make sure to add it to your library or purchase i...
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Small Update
April 08, 2024
by
Jeremy Ulrich
A small update has been made to Particle. Enemies will no longer be able to instantly spawn on top off and kill the player. That's all, take it easy...
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Another Update
December 22, 2023
by
Jeremy Ulrich
Just some bug updates. The invincibility effect is now spawning and isn't interfered with by the run mechanic. Furthermore, the "Game Over" screen can now mute and play audio...
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Version 2
December 02, 2023
by
Jeremy Ulrich
An update is being made to Particle. This update will include a cursor, adjusted spawn times, a sprint mechanic, and an overhaul to the bullet-storm item. The update will be released within the next 2...
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Big Update
August 19, 2023
by
Jeremy Ulrich
Dropping a couple new items for the player to pick up, here's what all has been added so far: Speed Up: Increases player speed. Slow Down: Decreases player speed. Bullet Storm: Surrounds the player wi...
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Update
August 16, 2023
by
Jeremy Ulrich
Working on adding more items for the player, a temporary invincibility object has been added to this update...
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